PAPER ROUTE

A PIXEL BIKE GAME
↑ ↓ ← → MOVE   SPACE THROW   SHIFT SPEED BOOST

HOW TO PLAY

You're a kid on a bike with a sack of newspapers. Your job: deliver papers to every household on your route that subscribes — and survive the chaos of a suburban street while you do it.

1 · The Goal

Throw rolled-up newspapers at the blue mailboxes in front of subscriber houses. Land hits, build combos, rack up score, and ride as far as you can on three lives.

2 · Controls

KeyAction
Move the bike around the playable strip (sidewalk + street)
SPACEThrow a paper — arcs forward and up, then falls into the yard area
SHIFT (hold)Speed boost — covers more distance per second, but reaction time shrinks
MMute / unmute sound
T (on title screen)Show in-game tutorial overlay

3 · Scoring

ActionPointsNotes
Direct hit on subscriber mailbox+50Triggers the BULLSEYE burst
Mailbox hit during a combo+50 + (combo × 25)Combo resets after ~2.2s without a hit, or on any crash
Paper lands in any front yard+10Consolation points — at least it landed on the property
Crash into anything—1 lifeBrief invuln flash; combo resets to zero
Pickup the gift box+5 papersCapped at 15 in the sack

4 · What's on the Route

SUBSCRIBER HOUSES

Bright roof colors, glowing yellow windows, blue mailbox out front. These are your targets. The mailbox pulses with a soft yellow glow so you can spot it.

NON-SUBSCRIBERS

Gray paint, dim windows, no mailbox. Skip them — you can throw at the yard for +10 if you want to clear papers, but no bonus.

TRASH CANS / HYDRANTS

Sit on the sidewalk. Static. Easy to dodge once you spot them, but get clustered with other obstacles fast.

DOGS

Bob up and down. The vertical motion makes them tricky to thread past — wait for the down-beat or steer wide.

CARS

On the road below the sidewalk. Move faster than the world. If you've dropped down to dodge a hydrant, get back up onto the sidewalk before one catches you.

GIFT-BOX PICKUPS

Yellow & red box. Refills your paper sack by 5. Spawns when you're below 9 papers — don't waste them.

5 · Throwing — How the Arc Works

Your paper launches forward at about 320 px/sec with an upward kick of —300 px/sec, then gravity pulls it back down. In practice that means:

6 · Combo Strategy

Combos are where the score really comes from. Three mailboxes in a row at x3 bonus = +50, +75, +100 = 225 points, vs. 150 without the combo. Tips:

7 · Survival Tips

8 · Game Over

When all three lives are gone, your final score and total distance display. SPACE restarts immediately — your high score is saved in your browser and shown on the title screen next time.

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